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What I'm about to tell you is an unproven hypothesis, but it always works for me and consistently gives me reviews well above 4 4 4 5.īasically, you are always trying to fight your previous score, so here's what you do:įirst since you have made a game this means you have made a little progress. Yes, all my scores are pretty much like the above. If more than one person has Boost, you can chain them throughout production.Īnd in general, I'd suggest not growing too fast (changing offices, hiring, switching to bigger games) until you're able to make good games (not perfect games) consistently. It boosts the whole team's output for a short while.
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Nothing worst than someone with a fatigue bar during production. Make sure your employees are rested before starting a game.Level Design requires a bit of Tech and a bit of Creativity though, leaning towards Tech. For example a Tech specialist is great to work on the Engine part. I looked at 'specialization training' and the required skill values to get a sense of what's needed for each game aspect. There is little feedback on this in-game though. Thus, hiring the right people for the type of games you make. Once you get to Medium games, assigning the right person for each job is important.This usually raises the amount of points created by the team. Once in a while, create a new engine with around 4 new technologies (preferably ones in the domains your genres use) and use it on the next game.
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Quite naturally, if you keep making RPG games, your team might have trouble pulling off good Strategy or Casual games since they don't focus on the same sliders Make a game using your team's strengths.I find some genres harder to 'guess' though (RPG and Adventure are my focus so far) Common sense and then experimentation help a lot. The things that seem to help boost the score: If you don't beat both records but get near enough, you will still get a 6 or 7 on average, which is usually enough to recoup. If you blow away the previous record, that's when you will get an average near 10. Once thing I've noticed (confirming a tip from the game's Wikia page) is that as long as you get a 'Record!' on both values, you will get good reviews (around 8). Then, you need to optimize the Creativity and Technology scores for each game. Use the right topic for the chosen audience.Use the right audience for the chosen platform (reviews tend to indicate when you get it wrong).You can get hints on popular consoles/platforms from news under the Information tab in your main screen. You might find our DevTycoon 2 Review useful if you want to know more about this game. Also, try to create games on popular mobile and console platforms and not just PC if you want to attract more fans and downloads. You will also have to make sure you are building trendy games to earn more profits. The thematic-genre combination is just one part of successful game development in DevTycoon 2. Try launching several games with different theme-genre combinations and check which one gets higher ratings.
#Game dev tycoon best mmo combinations trial
Some of the best theme-genre combinations are:īesides choosing the most common combos, you may also have to select the best combination through trial and error.